Movement progression · revised 9 September

From flapping to flight.

Learn the ground. Borrow height.
By hell, live in the air.

Three alternatives + the current version

DEMO · Simulated controls
Click to take control
Preparing the study…

J/K orbit camera · scroll to zoom · R reset · Esc release controls. Flight steers relative to the moth; movement on foot follows the camera.

The chosen progression & open tuning

Opening
Five diminishing flaps. Dash is the primary strike; its exact unlock is still open.

Before chicken
Momentum gliding: dive, accelerate, pull up, gradually lose height.

Before shark
Fast 200° side swoops and a 360° upward loop, while gliding or flying.

Before T-rex
Natural flight with automatic wingbeats; double-tap Space to enter or exit.

Before devil
A ranged power. A wing-thrown blast with backward-and-upward recoil. Its final sound is still open.

The progression is your decision. Numerical tuning, C for the upward loop, the double-tap timing and the final pressure-pulse treatment are working proposals. Dash strikes do not refill the early flaps. Flight no longer depends on hitting refill targets. Descending head bounces remain a secondary attack in this study.

This independent study uses simple collisions and rough figures. The production courtyard still has its own controller, head-stomp fight and resource budgets. Portal, dust halo, time stop and retry echo are preserved as earlier alternatives.

Inspiration for this alternative

Open the original nine studies and tested aerial relay · Current mechanics